Mage
Yve
Mage
D
1/100
Build Explanation

This build enhances Yve's ability to poke enemies from afar and deal significant burst damage. Demon Shoes provide essential mana sustain for the early game. Ice Queen Wand offers extra magic power, mana regeneration, and movement speed, as well as a slow effect that enhances Yve's crowd control abilities. Glowing Wand boosts magic power and provides additional magic penetration, allowing Yve to deal more damage. Fleeting Time reduces the cooldown of Yve's ultimate each time she gets a kill or assist, which is crucial for maximizing her damage output in team fights. Divine Glaive provides even more magic penetration, allowing Yve to break through enemy magic defense. Blood Wings give Yve a significant boost in magic power and HP, making her tougher in the late game and increasing the overall damage of her abilities.

Introduction

Yve is a mage hero known for her exceptional range and zone control. Her skills allow her to poke enemies from afar, slow them, and burst them down with her ultimate. Proper positioning is essential when playing Yve, as she is vulnerable when her abilities are on cooldown. She is best played in the middle lane where she can have more impact on the map and reach level 4 quickly to access her powerful ultimate.

Early Game

Start by purchasing Demon Shoes for mana sustain, then prioritize farming to reach level 4 as quickly as possible. Use Void Blast and Void Crystal to poke enemies and keep them at bay. Be mindful of the enemy jungler's location to avoid getting ganked. Yve's abilities offer good wave clear, so make use of this to control the lane.

Mid Game

Once Yve completes her Ice Queen Wand and Glowing Wand, her damage significantly increases. At this point, use Real World Manipulation strategically during team fights. Always remember that your positioning is crucial as Yve. Try to stay on the outskirts of the fight, providing consistent damage with her abilities.

Late Game

With Fleeting Time, Divine Glaive, and Blood Wings completed, your magic power and survivability will be significantly boosted. In team fights, use your ultimate strategically to control the battlefield and deal massive damage to enemies. Remember to stay in the backline and let your tank or fighter initiate. Your Void Crystal can be used to slow down enemies, helping your team secure kills. Always keep an eye on the minimap and make sure to push lanes whenever it's safe.

Hero Build Video Guide (Lyrick Tutorials)
Void Blast
Void Blast

Yve detonates (Galactic Energy) at the target location, dealing 200( +80% Total Magic Power) (Magic Damage) to enemies in the area and 145( +60% Total Magic Power) extra (Magic Damage) to those in the center. Successfully hitting an enemy grants Yve 55% extra Movement Speed (halved if a non-hero enemy is hit) that decays over 1s. If an enemy hero is hit in the center of the area, the cooldown of this skill is reduced by 0.5s.

Galactic Power
Galactic Power

Yve gains a stack of (Galactic Power) each time she hits an enemy hero with (Void Blast) or (Void Crystal) (up to 10 stacks). Each stack of (Galactic Power) allows Yve to launch an extra attack on the next (Real World Manipulation) cast and increases the amount of shield gained by 5%.

Void Crystal
Void Crystal

Yve summons a (Void Crystal) at the target location, dealing 220( +40% Total Magic Power) (Magic Damage) to nearby enemies. (Use Again): Yve commands the Crystal to fire materialized energy in the target direction for 2.7s, dealing 90( +20% Total Magic Power) (Magic Damage) every 0.45s to enemies hit and slowing them by 25%. Enemies hit multiple times are slowed by an extra 10% for each hit after the first (up to 75%).

Real World Manipulation
Real World Manipulation

Yve creates a Starfield that lasts 15s and gains a 400( +120% Total Magic Power) Shield. Within the duration, you can Tap or Swipe the screen to attack up to 15 times. (Tap): Deals 340( +120% Total Magic Power) (Magic Damage) to enemies in the target area. (Swipe): Deals 65( +10% Total Magic Power) (Magic Damage) every 0.45s to enemies in the target area for 2.7s and slows them by 75%. Enemies leaving or entering the Starfield will be immobilized for 0.8s (only once against the same target). Yve cannot be displaced while the Starfield is active, and the Starfield will remain even if Yve is controlled (except for Suppression).

Hero Adjustments
BETA
Current Statistics
WinPickBan
Ranked55.39%0.21%0.09%
DGWIB Season 150%0%0%
MLBB Mid Season Cup 20240%14.29%0%
History

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