Thamuz
FighterHero Skills
Grand Lord Lava
When Thamuz is holding his (Scythes), his each Basic Attack has a chance to conjure a burst of Lava Energy beneath the target that erupts after a 0.7s delay, dealing 50( +110% Total Physical Attack) (True Damage). When without (Scythes), Thamuz gains 25% extra Movement Speed and will enhance his next Basic Attack after retrieving the (Scythes). The enhanced Basic Attack slows the target by 30% and is guaranteed to trigger Lava Energy.
Chasm Trample
Thamuz jumps to a designated area to deal 230( +60% Extra Physical Attack) (Physical Damage) and slow the enemy units by 25% for 2s upon landing. If the scythes are still travelling, they will return to Thamuz and (Molten Scythes) will reset its CD instantly.
Molten Scythes
Thamuz tosses (Scythes) in the target direction. After travelling for a certain distance or hitting the first enemy hero, they deal 120( +60% Total Physical Attack) (Physical Damage). The (Scythes) will then slow nearby enemies by 30% and deal 45( +20% Extra Physical Attack) (Physical Damage) every 0.5s. After leaving Thamuz for a period of time or a certain distance, the (Scythes) will return to Thamuz and drag enemies in their path to him. Thamuz can approach the scythes or cast the skill again to retrieve them.
Cauterant Inferno
Thamuz spouts the lava stored in his body, dealing 300( +80% Total Physical Attack) (Physical Damage) to nearby enemies and creating a (Cauterant Zone) around him. The (Cauterant Zone) lasts 9s and deals 30( +10% Extra Physical Attack) (Physical Damage) every 0.5s to enemies in the area. Meanwhile, Thamuz gains 500 extra Max HP, heals himself by the same amount, and increases his Attack Speed by 1.3 times. He also recovers 1.5% Max HP each time he deals damage with Basic Attacks or his (Scythes).